Four messages, four rules
Propose, flag, ask, offer (everything a department can say) and the four rules that keep seven parallel writers from colliding, calling each other, or asking you too much.
All four target an artifact, never a department. That is what lets anyone read them later without knowing who they were “for”, and it is why a flag can be ruled on by someone who was not in the conversation.
Rule 1 · One writer per artifact
Story writes the script and nobody else can. Camera may think the script is wrong; what Camera can do about it is raise a FLAG. The tool gateway (a function in the prototype, a service in the design) rejects a flag on your own artifact and a write to anyone else’s, and records the denial as an event. This is the rule from the day job’s harness arriving in a film crew, and it does the same work there: parallel departments cannot collide, because they cannot touch the same file.
Rule 2 · Flags go to the Director, never sideways
No department messages another. A flag is an event; the Director is subscribed to all of them and rules: uphold (change it as the flag suggests), modify (change it, but as I instruct), dismiss (no change, and here is why), without ever writing the artifact in question. The owner then revises against the ruling, and the flag resolves on the commit. Lateral calls are how multi-agent systems become unexplainable; here the only path between two departments runs through a ruling that is on the record.
A flag costs a round, so the mandates say: flag only what matters. Severity is note (for information), revise (must change before the gate closes) or block (the film cannot proceed as is). Only revise and block hold a gate open.
Rule 3 · Guess what is cheap to undo; ask what is not
The Producer is the only channel to the human. When it writes the Brief it diffs the brief against what every department needs before it can start: Story needs to know who the subject is; Look & Cast needs a real place and whose clothes these are; Sound needs to know whether there is a voice, and every gap becomes a guess or an ask. Never ask what you can guess; never guess what would cost a re-shoot to undo.
An ask never arrives bare. It arrives with why it matters, a best guess you can take in one tap, and the undo cost. Unanswered when you continue, the best guess is taken and recorded as taken. Guesses sit on the call sheet until you review them: one tap keeps, one line changes, and changed guesses are folded back into the Brief before the next round.
Rule 4 · A gate closes on a table, not a feeling
The fourth rule is the convergence rule, and it has its own page.